skyranger central is the home to all X-COM95 members worldwide
X COM :ENEMY UNKNOWN
This is a fun quiz for players of the X-COM "ENEMY UNKNOWN" game (1994)
Jill Valentine is up on the roof of a mall, how the heck did she GET THERE?
she climbed up, she's a squaddie, they can do that
she has a power suit, this allows climbing no matter what rank you are
she has a flying suit, this allows flight, simple as that
if you know the level, there is a stair way at the back
This is
an X-COM Skyranger
an X-COM Interceptor
an X-COM Avenger
a Snakeman Harvester ship
A Snakeman Abductor ship
An Ethereal Large Scout vessel
This is
an X-COM Skyranger
an X-COM Interceptor
an X-COM Avenger
a Snakeman Harvester ship
A Snakeman Abductor ship
A Lobsterman interceptor
This is
an X-COM Skyranger
an X-COM Interceptor
an X-COM Avenger
a Snakeman Harvester ship
a Snakeman Terror ship
a Lobsterman Harvester ship
This is
an X-COM Skyranger
an X-COM Avenger
an X-COM Interceptor
an X-COM Firestorm
a Snakeman Attack ship
a Snakeman Harvester ship
a Muton Harvester ship
an Ethereal Mapping craft
a Lobsterman Harvester ship
This is
an ethereal, these beings have awesome mental powers
a muton, a humanoid creature with a huge appetite for raw flesh
a floater, a predatory beast that has flight capability
personal armour for an X-COM soldier
power armour for an X-COM soldier
flying armour for an X-COM soldier
This is
a cannon weapon for equipping to an attack craft such as an interceptor
a plasma beam weapon for equipping to an attack craft such as an avenger
a stingray weapon for equipping to an attack craft such as a firestorm
a heavy cannon for a soldier to take into battle or on patrol
a twin rocket launcher for a soldier to take into battle or on patrol
an auto-cannon for a soldier to take into battle or on patrol
a laser rifle for a soldier to take into battle or on patrol
This is
a close combat stun rod
a close combat psi-amp
an electro flare launcher, fires 1 flare at each press of the trigger
a guided missile launcher system
a tracking device, when set in the ground sounds an alert at the approach of any moving beings
a communications sender unit, will send a recall message to X-COM when the ABORT icon is pressed
This is
a sectoid - their psionic powers can wield untold misery and chaos on X-COM soldiers
a snakeman, extremely tough and can resist extreme temperatures
a muton, physically powerful and intelligent
a celatid, can detect human brain waves and will then lock onto a soldier's position
a silacoid, a primitive life form and is usually controlled by accompanying mutons
a chryssalid, a high metabolism, quite fast - instead of killing a soldier will impregnate them with an egg
a reaper, this being is carniverous and is commonly controlled by accompanying floaters
This is
alien entertainment - recreational devices of some kind
a celatid minefield, used commonly on crash landing missions to fend off X-COM troops
chryssalid eggs spawning into the sky, they will land later and many chryssalids will hatch
silacoid navigation in action, if X-COM do not shoot enough of them down, muton reinforcements will soon land posing a colossal blow to the X-COM mission
reaper ration tubes, these tubes contain food that the reapers don't presently need, they descend in a few days - the reapers will then eat them at their leisure
sectapod satellite beacons, the sectapods receive huge data streams from these beacons
Elerium in it's raw form, X-COM soldiers need to find out how to tether the Elerium strands to capture the various loads
Which of these statements is true?
The craft shown may LIFT OFF from the mission site. If it does 4 soldiers will make it back to base, all others are deemed MIA presumed dead.
The craft shown may LIFT OFF from the mission site. If it does 5 soldiers will make it back to base, all others are deemed MIA presumed dead.
The craft shown may LIFT OFF from the mission site. If it does 6 soldiers will make it back to base, all others are deemed MIA presumed dead.
The craft shown may LIFT OFF from the mission site. If it does 0 soldiers will make it back to base, all others are deemed MIA presumed dead.
The craft shown may not LIFT OFF from the mission site unless ALL soldiers in the team board. No craft will leave unless every live crew member returns to it.
The craft shown may not LIFT OFF from the mission site until the mission aims are completed viz. all alien life forces are neutralised.
The craft shown may LIFT OFF at any time provided that a soldier of the rank of SGT or above returns or is included in the lift off party. All crew not aboard will be shown as MIA presumed dead.
Which of these statements is true?
Recruit soldiers names are set in concrete, they arrive on base with their names, no alteration can be made.
Recruit soldiers names are not set when they arrive on base. The names are typed in by the player as they are used for the first time, no alteration can then be made
Recruit soldiers names are set when they arrive on base. A player can then edit a soldier's name at any time.
Recruit soldiers names are arrived at from a drop down menu, the player chooses the names he wants for his soldiers.
Which of these statements is true?
the soldier depicted has a heavy laser and on his belt a smoke grenade and a Medi-Kit
the soldier depicted has a heavy laser and on his belt an alien grenade and a Medi-Kit
the soldier depicted has a heavy plasma and on his belt an alien grenade and a Medi-Kit
the soldier depicted has a blaster launcher and on his belt a smoke grenade and a Medi-Kit
the soldier depicted has a heavy laser and on his belt a plasma pistol clip and a Medi-Kit
the soldier depicted has a heavy laser and on his belt a smoke grenade and a small launcher
the soldier depicted has a heavy laser and on his belt a smoke grenade and Elerium 115
X-COM bases should have defences enstalled to shoot down alien craft that attempt a landing nearby. Which installation is virtually useless against a determined alien attack craft?
missile defences
laser defences
plasma defences
fusion ball defences
mind shield
Which statement is true about this creature?
Soldiers infected by this creature's venom transform into a zombie then a certain while later the soldier dies as a new creature bursts forth from the soldier's dead body to fight other soldiers
this creature has a voracious appetite and will devour soldiers without hesitation
this "creature" is in fact a mechanical beast influenced heavily by telepathic commands of the Ethereals
thisi creature is in fact humanoid, extremely powerful and intelligent
this creature has awesome mental powers and telekinetic abilities, X-COM soldiers nearby are at very high risk of panic, brain washing or even suicide
X-COM craft are limited to the earth's atmosphere, except one craft which can travel beyond, which one?
skyranger
interceptor
avenger
lightning
Skyranger crew return to base after a successful mission, what is NOT LIKELY to happen next?
soldiers promotions are suddenly announced
new recruits are ordered from training school
another mission is going badly, a skyranger from another base will call for help, you will have to send your men to assist
soldiers will check out the weapons recovered from the alien life forms encountered and put them in the craft arsenal for use on a future mission
soldiers will incarcerate alien life forms recovered from the mission in Alien Containment where they can be studied
soldiers will check out the weapons recovered from the alien life forms encountered and put them in the base laboratory for the base scientists to analyse
large amounts of X-COM ammo and fire power will be ordered for re-supply
large amounts of X-COM ammo and fire power will be transferred to another base
What is the situation shown above?
The interceptor has avalanche missiles loaded and is taking on an alien craft of some kind
The interceptor has run out of missiles and is returning to base to reload
The interceptor has run out of fuel and has to land without delay
The alien craft has been lost, the interceptor will now have to return to base
Soldiers, weapons and craft can be transferred between bases, which would NOT be worth transferring in this case?
any of the soldiers
the interceptors
the avalanche missiles
the stingray missiles
the proximity grenade
the engineers
the HWP rockets
What is the greatest danger from setting a grenade?
Throwing it and missing the target completely
Using a rookie soldier to throw it, they are notorious for throwing in the wrong direction
Not throwing the grenade after all and continuing patrol with a set grenade
setting it to a greater time detonation than 5
throwing the grenade but forgetting to let go of it
setting the grenade to 0 time units, it will explode before being thrown